“Oh…‘Epidemic’. What does this do?” : If you are even slightly into board game, you’ll have played Pandemic. One of the most iconic games in the hobby, the game’s simple ruleset slots together like an elegantly designed jigsaw. Hands are managed, turns planned, and diseases mopped up. And before long you’re left wondering why people find the game so difficult in the first place.
Then a ^&%$ing epidemic happens.
Shuffled into the game’s infection deck at the start of the game, epidemic cards increase the game’s infection marker and spews disease cubes across the board. In a best-case situation, this results in some minor changes to your plans and requires a little pre-planning before your next turn. However, if you haven’t been diligent in clearing out your cities, the disease cubes can result in an outbreak – sending them sprawling out across the map to screams of frustration. This rachets up your outbreak meter, places you in what seems like an impossible situation and results in your group dissolving into screams of frustration. Or laughter if you’ve been playing with the bioterrorist expansion.